Technology Management

XBIT 4500U
Open Closing on October 31, 2025 / 2 spots left
Main contact
Ontario Tech University
Oshawa, Ontario, Canada
Experiential Learning Coordinator
5
Timeline
  • January 12, 2026
    Experience start
  • April 20, 2026
    Experience end
Experience
2 projects wanted
Dates set by experience
Preferred companies
Anywhere
Any company type
Any industries

Experience scope

Categories
Information technology Communications Competitive analysis Sales strategy Product management
Skills
tableau crm software analysis project planning business consulting business strategy computer network defense
Learner goals and capabilities

The Technology Management major, offered as both BComm and BIT, will allow students to develop skills in business innovation, enterprise systems, data analytics, information technology, change management and data security. Bridging the worlds of both business and IT, students in the Technology Management major will be able to pursue a well-rounded curriculum and gain valuable exposure to both areas.


This major focuses on the managerial aspects of business information technology and provides students with opportunities for hands-on experience with state-of-the-art enterprise software and analytics packages used in business and government today.  Students will have a strong foundation in business and management functions, organizational processes, and external environments, with specialized expertise in information systems, business analysis, and technology management. Graduates can analyze, design, and implement business processes and technology-enabled solutions; apply recognized frameworks such as BABOK and PMBOK in project and change management; and evaluate IT investment, security, and lifecycle management decisions. They will also demonstrate competence in data management, business intelligence, and analytics to inform decision-making.


Beginning in January 2026, teams of 3-5 students will work with your organization to support you in achieving your key business objectives by developing a recommended plan of action.

*Please note that the course dates are subject to change depending on University's scheduling*

Learners

Learners
Undergraduate
Intermediate levels
4 learners
Project
50 hours per learner
Educators assign learners to projects
Teams of 4
Expected outcomes and deliverables
  • Project plan and weekly status reports (sent to industry partners/employers)
  • Final project deliverables with recommendations and an executive summary (sent to industry partners/employers)
  • Final Presentation (industry partners/employers will be invited)
Project timeline
  • January 12, 2026
    Experience start
  • April 20, 2026
    Experience end

Project examples

Software Lifecycle Analysis

An optimized software development lifecycle saves organizations time and money. This process comprises many clearly defined, distinct phases involving system engineers, software developers, and designers in building, testing, and delivering software systems. Students analyze your software development practices in this project and determine specific measures to improve your processes and outcomes.

A team of students will study your organization’s software development processes and complete a proposal on optimizing your systems and procedures. Alternatively, students can set up a new ideal workflow for a start-up organization. With this road map for improvement, your organization can increase efficiency and advance product quality. 

Project deliverables could include:

  • Recommendations for improving your existing software development lifecycle methodologies.
  • Determining if you should use a waterfall approach or an agile approach.
  • Researching tools for continuous delivery or integration.


CRM Evaluation

Students will research your organization and the problems you hope to solve with a CRM. Based on their findings, they will map your needs to core CRM features. By comparing these core features, students will submit a report on the top 3-5 CRM systems your organization should consider, including the benefits and constraints.

Project deliverables could include:

  • Mapping your needs to core features.
  • Researching pricing.
  • Evaluating implementation costs.
  • Defining user adoption and training requirements.
  • Assessing compatibility with existing systems.
  • Outlining reporting capabilities.
  • Evaluating Scalability.
  • Evaluating ROI.
  • Developing an implementation plan and timelines.
  • A report detailing your goals and challenges, comparing top solutions, and a final recommendation. 

Additional company criteria

Companies must answer the following questions to submit a match request to this experience:

  • Q1 - Checkbox
    Be available for a quick phone call with the coordinator to initiate your relationship and confirm your scope is an appropriate fit for the course.  *
  • Q2 - Checkbox
    Complete Capstone Project Proposal documentation one week after initial Riipen project meeting with the university.
  • Q3 - Checkbox
    Provide a dedicated contact to answer periodic emails or take phone calls as needed to address student questions in a timely manner. Students will be coached to make judicious use of your time.  *
  • Q4 - Checkbox
    Be available to attend a kick-off with all teams during the first week of the semester. The kick-off will be a Q & A opportunity for all teams to solidify understanding of timeline and requirements.  *
  • Q5 - Checkbox
    Commit to a minimum of 5 interactions (approximately 1 hour each) with the five student teams remotely, approximately 4–6 hours minimum over the duration of the project. These contacts are likely to be question/answer sessions or requests for additional information or clarification.  *
  • Q6 - Checkbox
    Be available to attend a presentation of the project in-person at the showcase (can be scheduled virtually as an individual presentation also).  *
  • Q7 - Checkbox
    Provide team feedback twice over the semester and complete a post course evaluation.  *